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SilverFit to develop rehabilitation games with Hocoma
Monday, 21 June 2010

SilverFit is proud to announce that we have signed a partnership with Hocoma, the leading company in functional robotics rehabilitation for neurological movement disorders. SilverFit and Hocoma will join forces to develop virtual rehabilitation game modules for new Hocoma products.

Hocoma is the leader in functional robotic rehabilitation therapy for neurological movement disorders. The Swiss based medical technology company develops innovative therapy solutions working closely with leading clinics and research centers. Hocoma is famous for the Lokomat system, used for robotic treadmill training of neurological patients, as well as for the Armeo product range for upper extremity rehabilitation of which both provide Augmented Feedback, a virtual reality training environment. A further product, Erigo helps mobilize neurological patients in the early phase of rehabilitation or of long bed rest patients.

We hope the collaboration between SilverFit and Hocoma will enable doctors and therapists around the world to provide their patients with an even more motivating and interactive therapeutic experience.

 
SilverFit has two new employees
Thursday, 17 June 2010

We are happy to announce that Silverfit again has two new employees! Both have worked at SilverFit before.

Danielle van de Wijngaarden will strengthen our team as a graphic designer. She recently gratuated from Graphic School in Rotterdam, where she studied Animation. She has always had a passion for games. Her inspiration comes from her daily life. We are sure that SilverFit will be a wonderful inspiration for Danielle and that she will develop many beautiful games for our company!

Tooba Rezaei has her own graphic design company and works for SilverFit. In the past, she has worked for SilverFit and she now again will  strenghten our team. This time, she will be working on a home version of the SilverFit that we are planning to launch in the future. Tooba is a talented graphic designer who really adds effects to her work: landscapes seem to be three dimensional, the fox has the purfect fur, etc. We are happy to welcome her back !

 
SilverFit newsletter
Tuesday, 27 April 2010
We have started publishing a SilverFit newsletter; so far it is only available in Dutch, but we are working on the English translation. You can subscribe to the newsletter by sending an email to This e-mail address is being protected from spambots. You need JavaScript enabled to view it with the subject: subscribe to newsletter.
 
SilverFit is growing: two new faces!
Tuesday, 20 April 2010
We are very happy to announce that two new people have joined our team this month. Rhana Tersteeg joins us as head of marketing and communication. She will be responsible for brochures, clinical information, the website, the manual, and all the other items we are developing to inform and serve our customers. Rhana has studied Chinese language and culture in Leiden and Beijing and International Business in Maastricht. She has a very strong background in international marketing, especially for the Asian market where SilverFit is currently growing rapidly. Maarten Wesselius joins us as a programmer. Maarten has studied Media and Information Technology at Delft Technical University and Media Technology in Leiden. Maarten has created a number of very creative projects during his studies that cross the boundaries between art, computer games, and music. We are very inspired by his ideas and abilities and believe he will provide a strong contribution to future game projects at SilverFit!
 
New games published
Monday, 8 March 2010
Alphen aan den Rijn, Netherlands. A new release of the SIlverFit software has been published today. The new release contains two new games: the volleyball game and the funfair game. The volleyball game is an exercise for two patients who can sit or stand in front of the screen. Their challenge is to play a game of volleyball by moving their arms in time to hit the ball. They can play competitively or collaboratively. The funfair game is also an exercise to be done seated. This exercise has been developed to react to any movement the patient may make; by moving the arms, the torso, or even just the head exactly at the right time the patients tries to hit wooden animals with a ball and win prizes in a funfair ride. The game is very well suited to people with very little function. Apart from these two new games, the new release contains an improved patient management system as well as numerous updates, adjustments and patches to existing games.
 
New website online
Friday, 19 February 2010
Alphen aan den Rijn, 1st of march. The english version of the website has just been put online as well (the Dutch one was finished on february 19th). We welcome any feedback on how we could make the site better: This e-mail address is being protected from spambots. You need JavaScript enabled to view it .